Tools

Build a REAL House Construction Stage Checklist

Tick every beat from dig pit to furniture so House through Estate shells actually finish clean.

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Build Checklist

How to use this checklist

Keep this page open while you play Build a REAL House. Work top to bottom—skipping ahead is how paint hits raw walls and furniture crowds unfinished floors. Controls reminder: Click/hold tools, F inspect, Tab notebook, E handprint / interact.

Works for all seven houses: House → Pool → Villa → Mansion → Riviera Villa → Sunset → Estate. Larger shells need more patience on dig volume, wall runs, and tiles; the order does not change.

Return to the Tools Hub for other planners, or Getting Started if this is your first session.


Stage 0 — Session prep

  • Rejoined a fresh server after any patch
  • Checked Tab notebook for new tasks
  • Confirmed house unlock (do not force Sunset/Estate early)
  • Agreed co-op roles if teammates are present
  • Glanced at Tool Mastery rank (Gold+ recommended for Estate)

Caller tip: One player owns the checklist aloud so four people are not painting different rooms out of order.


Stage 1 — Dig the pit

  • Cleared the foundation footprint for this house tier
  • Watched for dig treasures and collected gems
  • Inspected (F) odd terrain or leftover debris
  • Called out deep spots so co-op partners do not fall behind

Failure modes: Random tunneling that undermines future corridors; ignoring treasures you will need for luxury furniture later. Speed crews can read Speed Building after mastering clean pits.


Stage 2 — Pour concrete

  • Concrete covers the planned footprint evenly
  • Edges match where walls will sit
  • No obvious gaps before leaving the stage
  • Co-op partners stopped digging before the pour finished

Failure modes: Pouring while someone still digs; rushing Estate wings as one chaotic slab you cannot QA visually.


Stage 3 — Raise walls

  • Exterior walls complete for this shell
  • Interior partitions placed where the plan needs them
  • Openings left sane for doors/windows
  • F inspect used on awkward corners

Failure modes: Closing rooms you still need to route through; building walls on incomplete concrete.


Stage 4 — Set the roof

  • Roof pieces cover the structure without major holes
  • Seams inspected on larger Mansion+ footprints
  • Co-op confirmed nobody is still adjusting walls underneath

Failure modes: Celebrating early on Sunset when evening light will expose every gap; trapping teammates inside unfinished roofs.


Stage 5 — Plaster

  • Interior (and required exterior) plaster finished
  • No raw patches in hero rooms
  • Notebook tasks for plaster cleared if present

Failure modes: Jumping to paint because “it looks fine.” Plaster is what makes later paint and luxury furniture read premium—especially on Sunset & Estate.


Stage 6 — Paint

  • Palette agreed in co-op (avoid mid-paint arguments)
  • Primary coats complete on plastered surfaces
  • Trim / accent passes done where the house needs them
  • Exterior presentation checked for showcase screenshots

Failure modes: Painting unplastered walls; each teammate inventing a different color story on Estate wings.


Stage 7 — Lay tiles

  • High-traffic floors tiled first (foyers, halls)
  • Wet rooms / specialty floors completed
  • Transitions inspected so paths feel walkable

Failure modes: Furniture first, tiles later (you will move everything). Low Tool Mastery on huge Estate tile runs—consider grinding ranks before marathon sessions.


Stage 8 — Handprint confirmation

  • Found the handprint interact
  • Pressed E to confirm completion
  • Verified the shell counts as finished in HUD/notebook
  • Celebrated without griefing the ritual in public co-op

Failure modes: Decorating for an hour only to realize the handprint never fired; someone else “helpfully” spamming interacts during your finale. Etiquette notes sit on the Players Hub.


Stage 9 — Furniture pass

  • Hero rooms furnished only after plaster/paint/tiles
  • Luxury pieces placed with purpose (not one clutter pile)
  • Outdoor / terrace items aligned to Sunset mood if applicable
  • Final F inspect walkthrough for floating or blocked items
  • Gems budget reviewed for remaining catalog goals

Failure modes: Spending rare furniture on unfinished shells; blocking doorways on Estate footprints.


Optional mastery & economy checks

  • Tool Mastery progress noted (Bronze→Rainbow)
  • Dig treasure gem total recorded for next luxury unlock
  • Codes skimmed after patches (no fake strings)
  • Updates skimmed if HUD looks different today

Co-op role card (copy into chat)

Digger: pit + treasures
Structure: concrete, walls, roof
Finish: plaster, paint, tiles, handprint
Decor: furniture after Stage 8
Caller: owns checklist ticks

More social guidance: Co-op. Creator intent reminder: airplnae.


Per-house intensity guide

HouseChecklist intensity
House / PoolLearn the order slowly
Villa / MansionEnforce plaster-before-paint
Riviera VillaTreat as dress rehearsal for luxury
SunsetExtra exterior/lighting QA
EstateSection the footprint; Diamond+ mastery helps

Compare shells on the Houses tier list and story route on the Houses walkthrough.


After-action review (5 minutes)

  • Which stage slipped out of order?
  • Did anyone decorate too early?
  • Were dig treasures ignored?
  • Should the next session start mid-checklist (for example, plaster) instead of re-digging?

Tick honestly. The checklist only works if the caller admits when paint happened before plaster.

Build clean, handprint proud, furnish last—that is the whole tool.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Do I have to follow every checkbox on small houses?

Yes for order—dig through handprint still applies on House and Pool. You can move faster, but skipping plaster or handprint creates messy habits before Sunset.

When should furniture be placed?

After tiles and the handprint confirmation. Provisional placing is fine only if you expect to move pieces once finishes are done.

What does the handprint do?

The E handprint is the completion interact that confirms the shell. Do not treat the house as finished until it registers.

Can co-op teams split the checklist?

Yes. Use roles—digger, structure, finish, decor—and one caller who ticks stages so work stays in order.

Does Tool Mastery change the checklist?

Not the order. Higher ranks (Gold→Rainbow) simply make long Estate paint and tile stages more comfortable.